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29 March, 2020

GameNight: Blueprints

2020-03-29T11:00:07-05:00Game Night|Comments Off on GameNight: Blueprints

We’re 14 days into “stay-at-home”. How about you? Hanging in there? We pulled out this game the other night as an effort to get away from screentime and I had forgotten how fun it is. I have to admit I bought this one without knowing anything about it. My dad is an architect, so any game called “Blueprints” was automatically appealing to me.

Blueprints is a dice game where the dice represent building materials: glass, stone, wood or recycled materials. It is played over 3 rounds and each round you get the blueprint for a building you are trying to build.

You keep your blueprint behind a screen so it is secret from the other players. Every building is made from 6 dice; the card shows you a side view and a top view and the numbers tell you how many stories high the building is.

Everyone takes turns picking dice from a shared pool, placing one in their building and then rolling and replacing one. It seems really simple, but there are a bunch of things to think about when you pick your dice. A dice that is on the second or third […]

16 March, 2020

Game Night: One Deck Dungeon

2020-03-16T14:18:06-05:00Game Night|Comments Off on Game Night: One Deck Dungeon

Many of you are stuck at home with bored kids by this point, but here at Chez Rahn, it’s just us and a labrador who thinks that work-from-home-week is the most amazing thing ever. So today I want to tell you about a 2 player game called One Deck Dungeon. My husband and I really like to play games, but most things are really designed to work best with 4 players, so it’s a challenge to find one that’s really fun with two.

In One Deck Dungeon, you and your partner are exploring a dungeon. It’s a collaborative game, which means either the players win or the game wins, you aren’t playing against each other (which can also be awesome if your partner is a competitive sort.) One each turn you explore a room by opening one of four doors (flipping over the card). You will either find a monster or a trap which you have to defeat (or dodge) in order to move on.

Each character has a pool of dice to roll in order to defeat your obstacle. The dice have one of 4 different colors and each character gets different […]

14 March, 2020

Game Night: Carcassonne and The Princess & The Dragon

2020-03-14T12:46:51-05:00Game Night|Comments Off on Game Night: Carcassonne and The Princess & The Dragon

Next up in my Game Night series is a game called Carcassonne. Carcassonne is a map-building game; players build the map collaboratively but your score is based on placing your “meeples” on features of the map that score points when they are completed. On your turn you draw and place a tile. Then you have the option of placing your meeple in a place where he can score. You only have a limited number of meeple tokens, and your guy is stuck there until the feature is complete, so there is a little strategy to knowing when to place and when to hold out.

For example, the blue player placed a meeple on this road when she placed the tile. When both ends of the road are connected to something, then the road is complete and the blue player gets the score and takes their token back. This completed road is worth 1 point for every tile with a road segment on it, so it would score 4 points.

Things start to get competitive when different parts of the map get joined up. Someone can place a tile so that two previously unconnected […]

12 March, 2020

GameNight: Sushi Go & Sushi Go Party

2020-03-12T17:45:51-05:00Game Night|Comments Off on GameNight: Sushi Go & Sushi Go Party

I decided today that it was a great time to do some more board game posts. Many of us are looking at some quality time inside our own houses and I think board games can be a great way to pass the time. Some friends and I are talking about playing a virtual game night through Google Hangouts so we can have some virtual social interaction. In that spirit, I am testing out some new video recording space and so I made a little video to go along with this post.

Sushi Go and Sushi Go Party are two related games. They work the same, but the “Party” version just has an expansion with more cards. The theme is sushi and the game play is as simple as Pick, Play, Pass.

Sushi Go is a great game for nearly any group of people. It’s marked as ages 8+ but even non readers can play because there isn’t any text you need to read. Like I said in the video, the game play is as simple as Pick, Play, Pass, which means it’s fast to learn and you can just jump in and play. The “Party” version mixes it up […]

19 February, 2020

Did you know? A Spoonflower tip about proofing different scales.

2020-04-01T07:38:07-05:00Spoonflower & Fabric Design, Tutorials|2 Comments

I recently uploaded some new colorways of this “Steampunk Squid Damask” design to my Spoonflower shop. It’s one I designed for The Spoonflower Handbook and the original is a pale blue and white. After I had all of the new colors proofed by ordering samples, I had a request from a customer that she was super excited about new colors, but she wanted a smaller scale of the design. In the original the squids are about 8 inches tall, but I have a few of the colors available with a squid 4 inches tall. I certainly didn’t want to have to order another set of proofs just to change the size of the squids.

Did you know that if you are uploading a new version of a design and ONLY changing the scale or the rotation of the design (no color changes or changes to the repeat) that Spoonflower will help you do that without requiring a proof? I hadn’t had a reason to rescale like this before, but I knew it was just a matter of sending an email. I uploaded all of the smaller scale versions of the same designs. Then, all I had to do was email […]

18 February, 2020

Learning things takes time.

2020-02-18T14:19:31-06:00An Artist's Life, Spoonflower & Fabric Design, UpcomingClasses|Comments Off on Learning things takes time.

Tutorials that say that a project is “quick and easy” are kind of a pet peeve of mine. You see entire pages of results on Pinterest: quick, easy, no-sew, only 2 steps, 5 minutes to make, 30 second hacks. It’s not that I don’t think there’s a place and a need for quick and easy projects, but I think that’s often all you can find: the quick and easy solution to a problem that might not be so quick and easy.

I’ve spent the last week or so putting together some new classes. I know how to do that planning part, but I needed to set up a new way to take registration payments and to link them together with the event and to post them as a draft event on Facebook. None of those are “hard” things to do, but they were all things that I needed to learn something about. Square recently updated the way they do their web shop. So I needed to learn the new system. It was super confusing, but I finally have the basics figured out. My event calendar needed an update and I spent a few minutes figuring out how to add a […]

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